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typedef blaze::IdentityMatrix< double > | IdentityMatrix |
| | Blaze: Identity matrix.
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typedef blaze::IdentityMatrix< float > | IdentityMatrixF |
| | Blaze: Identity matrix.
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typedef blaze::StaticMatrix< double, 3UL, 3UL > | Matrix33 |
| | Blaze: Definition of 3 x 3 matrix.
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typedef blaze::StaticMatrix< float, 3UL, 3UL > | MatrixF33 |
| | Blaze: Definition of 3 x 3 matrix.
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typedef blaze::DynamicMatrix< float > | MatrixFij |
| | Blaze: Definition of n x m matrix.
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typedef blaze::DynamicMatrix< double > | Matrixij |
| | Blaze: Definition of n x m matrix.
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typedef blaze::SymmetricMatrix< blaze::StaticMatrix< double, 3UL, 3UL > > | SymMatrix33 |
| | Blaze: Definition of 3 x 3 symmetric matrix.
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typedef blaze::SymmetricMatrix< blaze::StaticMatrix< float, 3UL, 3UL > > | SymMatrixF33 |
| | Blaze: Definition of 3 x 3 symmetric matrix.
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typedef blaze::SymmetricMatrix< blaze::DynamicMatrix< float > > | SymMatrixFij |
| | Blaze: Definition of n x n symmetric matrix.
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typedef blaze::SymmetricMatrix< blaze::DynamicMatrix< double > > | SymMatrixij |
| | Blaze: Definition of n x n symmetric matrix.
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typedef blaze::StaticVector< double, 3UL > | Vector3 |
| | Blaze: Definition of 3D vector.
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typedef blaze::StaticVector< float, 3UL > | VectorF3 |
| | Blaze: Definition of 3D vector.
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typedef blaze::DynamicVector< float, blaze::columnVector > | VectorFXi |
| | Blaze: Definition of vector.
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typedef blaze::DynamicVector< double, blaze::columnVector > | VectorXi |
| | Blaze: Definition of vector.
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| bool | checkMatrix (const std::vector< std::vector< double >> &m) |
| | Checks matrix. More...
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| double | det (const std::vector< std::vector< double >> &m) |
| | Computes the determinant of matrix. More...
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| std::vector< double > | dot (const std::vector< std::vector< double >> &m, const std::vector< double > &v) |
| | Computes the dot product between matrix and vector. More...
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| std::vector< std::vector< double > > | inv (const std::vector< std::vector< double >> &m) |
| | Computes the determinant of matrix. More...
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| double | l2Norm (util::VectorXi vec) |
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| std::ostream & | operator<< (std::ostream &os, const Point3 p) |
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| std::vector< std::vector< double > > | transpose (const std::vector< std::vector< double >> &m) |
| | Computes the transpose of matrix. More...
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static const int | vtk_type_vertex = 1 |
| | Element type (for vtk)
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static const int | vtk_type_poly_vertex = 2 |
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static const int | vtk_type_line = 3 |
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static const int | vtk_type_poly_line = 4 |
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static const int | vtk_type_triangle = 5 |
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static const int | vtk_type_triangle_strip = 6 |
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static const int | vtk_type_polygon = 7 |
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static const int | vtk_type_pixel = 8 |
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static const int | vtk_type_quad = 9 |
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static const int | vtk_type_tetra = 10 |
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static const int | vtk_type_voxel = 11 |
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static const int | vtk_type_hexahedron = 12 |
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static const int | vtk_type_wedge = 13 |
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static const int | vtk_type_pyramid = 14 |
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| static int | vtk_map_element_to_num_nodes [16] |
| | Map from element type to number of nodes (for vtk) More...
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| static int | vtk_to_msh_element_type_map [16] |
| | Map from vtk element type to msh element type. More...
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static const int | msh_type_line = 1 |
| | Element type (for gmsh)
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static const int | msh_type_triangle = 2 |
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static const int | msh_type_quadrangle = 3 |
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static const int | msh_type_tetrahedron = 4 |
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static const int | msh_type_hexahedron = 5 |
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static const int | msh_type_prism = 6 |
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static const int | msh_type_pyramid = 7 |
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static const int | msh_type_line_second_order = 8 |
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static const int | msh_type_traingle_second_order = 9 |
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static const int | msh_type_quadrangle_second_order = 10 |
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static const int | msh_type_vertex = 15 |
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| static int | msh_map_element_to_num_nodes [16] |
| | Map from element type to number of nodes (for msh) More...
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Collection of methods useful in simulation.
This namespace provides number of useful functions and struct definition.
- See also
- Point3, Matrix3, SymMatrix3, compare, transformation